﻿package mortal.game.view.palyer
{
    import com.mui.controls.*;
    import mortal.component.window.*;

    public class PlayerPanelBase extends GSprite
    {
        protected var _window:Window;

        public function PlayerPanelBase(param1:Window = null)
        {
            this._window = param1;
            return;
        }// end function

        override protected function createDisposedChildrenImpl() : void
        {
            super.createDisposedChildrenImpl();
            return;
        }// end function

        override protected function disposeImpl(param1:Boolean = true) : void
        {
            super.disposeImpl(param1);
            return;
        }// end function

    }
}
